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Unity3d怎么用c#代碼更改物體顏色?

傅智翔2年前95瀏覽0評論

修改天空盒顏色的例子(C#):

using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

public Color colorStart = Color.blue;

public Color colorEnd = Color.green;

public float duration = 1.0F;

void Update() {

float lerp = Mathf.PingPong(Time.time, duration) / duration;

RenderSettings.skybox.SetColor("_Tint", Color.Lerp(colorStart, colorEnd, lerp));

}

}

修改天空盒材質的例子(C#):

// 加載所有 skybox 紋理

Texture2D sbFront = Resources.Load("Texture/Skybox/skybox_Front") as Texture2D;

Texture2D sbBack = Resources.Load("Texture/Skybox/skybox_Back") as Texture2D;

...

// 創(chuàng)建新的 SkyBox 材質

Material mySkyBoxMat = new Material(Resources.Load("Shaders/myOwnSkyboxShader") as Shader);

// 將所有紋理添加到材質中

mySkyBoxMat.SetTexture("_FrontTex", sbFront);

mySkyBoxMat.SetTexture("_BackTex", sbBack);

// 設置RenderSettings skybox 變量

RenderSettings.skybox = mySkyBoxMat;

稍微完整些的例子(C#):

using UnityEngine;

using System.Collections;

public class SkyboxSetter : MonoBehaviour

{

// 創(chuàng)建Skybox材質

public static Material CreateSkyboxMaterial(SkyboxManifest manifest)

{

Material result = new Material(Shader.Find("RenderFX/Skybox"));

result.SetTexture("_FrontTex", manifest.textures[0]);

result.SetTexture("_BackTex", manifest.textures[1]);

result.SetTexture("_LeftTex", manifest.textures[2]);

result.SetTexture("_RightTex", manifest.textures[3]);

result.SetTexture("_UpTex", manifest.textures[4]);

result.SetTexture("_DownTex", manifest.textures[5]);

return result;

}

public Texture2D[] textures;

void OnEnable()

{

SkyboxManifest manifest = new SkyboxManifest(textures[0], textures[1], textures[2], textures[3], textures[4], textures[5]);

Material material = CreateSkyboxMaterial(manifest);

SetSkybox(material);

enabled = false;

}

// 材質加到天空盒

void SetSkybox(Material material)

{

GameObject camera = Camera.main.gameObject;

Skybox skybox = camera.GetComponent<Skybox>();

if (skybox == null)

skybox = camera.AddComponent<Skybox>();

skybox.material = material;

}

}

public struct SkyboxManifest

{

public Texture2D[] textures;

public SkyboxManifest(Texture2D front, Texture2D back, Texture2D left, Texture2D right, Texture2D up, Texture2D down)

{

textures = new Texture2D[6]

{

front,

back,

left,

right,

up,

down

};

}

}