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python的rpg引擎

劉姿婷1年前7瀏覽0評論

Python是一種廣泛使用的高級編程語言,可以用于許多不同的應用程序,包括游戲開發。在這里,我們將重點介紹Python語言中的RPG引擎。

class Character:
def __init__(self, name, hp, strength, defense, speed):
self.name = name
self.hp = hp
self.strength = strength
self.defense = defense
self.speed = speed
def attack(self, target):
damage = self.strength - target.defense
if damage >0:
target.hp -= damage
print(f"{self.name} attacked {target.name} for {damage} damage!")
if target.hp<= 0:
target.hp = 0
print(f"{target.name} has been defeated!")
else:
print(f"{self.name}'s attack had no effect on {target.name}.")
class Enemy(Character):
pass
class Player(Character):
gold = 0
xp = 0
level = 1
def statics(self):
print(f"{self.name}'s Stats:")
print(f"HP: {self.hp}")
print(f"Strength: {self.strength}")
print(f"Defense: {self.defense}")
print(f"Speed: {self.speed}")
print(f"Gold: {self.gold}")
print(f"XP: {self.xp}")
print(f"Level: {self.level}")
def rest(self):
print("You rested and healed your wounds.")
self.hp += 10
def level_up(self):
if self.xp >= 100:
self.level += 1
self.xp -= 100
self.strength += 5
self.defense += 5
self.speed += 2
self.hp += 10
print("Congratulations! You leveled up!")
class Battle:
def __init__(self, player, enemy):
self.player = player
self.enemy = enemy
def start(self):
print(f"A battle has begun between {self.player.name} and {self.enemy.name}!")
while self.player.hp >0 and self.enemy.hp >0:
action = input("What will you do? (attack, rest, flee)").lower()
if action == "attack":
self.player.attack(self.enemy)
if self.enemy.hp >0:
self.enemy.attack(self.player)
elif action == "rest":
self.player.rest()
self.enemy.attack(self.player)
elif action == "flee":
print("You fled the battle!")
break
else:
print("Invalid action.")
if self.enemy.hp<= 0:
self.player.xp += 50
self.player.gold += 10
self.player.level_up()
elif self.player.hp<= 0:
print("You have been defeated.")
break

上述代碼是一個簡單的基于Python的RPG游戲引擎,其中包含了角色類、敵人類、戰斗類以及一些游戲邏輯代碼。這個游戲引擎可以讓開發人員創建自己的基于Python的RPG游戲,并根據自己的需求調整和修改邏輯。同時,Python語言的優點和易用性也使得這個引擎的開發和使用更加方便。