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python 消消樂源碼

李中冰1年前7瀏覽0評論

Python 作為一種強大的編程語言,可以輕松實現(xiàn)許多項目和應用程序。其中,消消樂游戲的源代碼非常受歡迎。下面我們來看一下 Python 實現(xiàn)的消消樂游戲。

# 導入必要的庫
import random
import pygame
# 初始化 pygame 庫
pygame.init()
# 定義一些變量和常量
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
BLOCK_SIZE = 40
ROWS = 10
COLUMNS = 8
TYPE_COUNT = 4
COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0)]
BLOCKS = [[1, 1, 1, 1], [0, 0, 1, 0], [0, 1, 1, 0], [1, 1, 0, 0]]
# 設置游戲窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# 初始化游戲地圖
map = []
for i in range(ROWS):
row = []
for j in range(COLUMNS):
row.append(random.randint(0, TYPE_COUNT - 1))
map.append(row)
# 定義方塊類
class Block:
def __init__(self, type, x, y):
self.type = type
self.x = x
self.y = y
def move(self, x, y):
self.x += x
self.y += y
def rotate(self):
self.type = BLOCKS[self.type][::-1]
def draw(self):
color = COLORS[self.type]
pygame.draw.rect(screen, color, (self.x * BLOCK_SIZE, self.y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 創(chuàng)建方塊對象
current_block = Block(random.randint(0, TYPE_COUNT - 1), 0, 0)
# 游戲主循環(huán)
while True:
# 處理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
current_block.move(-1, 0)
elif event.key == pygame.K_RIGHT:
current_block.move(1, 0)
elif event.key == pygame.K_UP:
current_block.rotate()
# 繪制游戲界面
screen.fill((255, 255, 255))
for i in range(ROWS):
for j in range(COLUMNS):
color = COLORS[map[i][j]]
pygame.draw.rect(screen, color, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
current_block.draw()
# 刷新屏幕
pygame.display.flip()

以上就是 Python 實現(xiàn)的消消樂游戲源代碼。我們可以看到,通過使用 Pygame 庫,游戲邏輯和界面都能夠非常簡單地實現(xiàn)。Python 真的是一門很棒的編程語言!