Python 作為一種強大的編程語言,可以輕松實現(xiàn)許多項目和應用程序。其中,消消樂游戲的源代碼非常受歡迎。下面我們來看一下 Python 實現(xiàn)的消消樂游戲。
# 導入必要的庫 import random import pygame # 初始化 pygame 庫 pygame.init() # 定義一些變量和常量 SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 BLOCK_SIZE = 40 ROWS = 10 COLUMNS = 8 TYPE_COUNT = 4 COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0)] BLOCKS = [[1, 1, 1, 1], [0, 0, 1, 0], [0, 1, 1, 0], [1, 1, 0, 0]] # 設置游戲窗口 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # 初始化游戲地圖 map = [] for i in range(ROWS): row = [] for j in range(COLUMNS): row.append(random.randint(0, TYPE_COUNT - 1)) map.append(row) # 定義方塊類 class Block: def __init__(self, type, x, y): self.type = type self.x = x self.y = y def move(self, x, y): self.x += x self.y += y def rotate(self): self.type = BLOCKS[self.type][::-1] def draw(self): color = COLORS[self.type] pygame.draw.rect(screen, color, (self.x * BLOCK_SIZE, self.y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)) # 創(chuàng)建方塊對象 current_block = Block(random.randint(0, TYPE_COUNT - 1), 0, 0) # 游戲主循環(huán) while True: # 處理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: current_block.move(-1, 0) elif event.key == pygame.K_RIGHT: current_block.move(1, 0) elif event.key == pygame.K_UP: current_block.rotate() # 繪制游戲界面 screen.fill((255, 255, 255)) for i in range(ROWS): for j in range(COLUMNS): color = COLORS[map[i][j]] pygame.draw.rect(screen, color, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)) current_block.draw() # 刷新屏幕 pygame.display.flip()
以上就是 Python 實現(xiàn)的消消樂游戲源代碼。我們可以看到,通過使用 Pygame 庫,游戲邏輯和界面都能夠非常簡單地實現(xiàn)。Python 真的是一門很棒的編程語言!
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