HTML3D電子相冊源代碼是一種基于HTML5技術開發的電子相冊,它可以為用戶展示高質量的3D圖片效果,從而提升用戶的瀏覽體驗。以下是HTML3D電子相冊源代碼的核心代碼:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>HTML3D電子相冊</title> <style> body { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; position: absolute; top: 0; bottom: 0; left: 0; right: 0; z-index: -1; } </style> </head> <body> <!-- 插入3D圖片 --> <img src="image.jpg" id="image" style="display: none"> <!-- 引入Three.js庫 --> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js"></script> <!-- 初始化渲染器 --> <script> var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); </script> <!-- 初始化相機 --> <script> var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500); camera.position.x = 0; camera.position.y = 0; camera.position.z = 100; </script> <!-- 初始化場景 --> <script> var scene = new THREE.Scene(); var texture = new THREE.Texture(document.getElementById('image')); var geometry = new THREE.PlaneGeometry(80, 80, 80); var material = new THREE.MeshBasicMaterial({ map: texture }); var mesh = new THREE.Mesh(geometry, material); mesh.position.set(0, 0, 0); scene.add(mesh); </script> <!-- 渲染場景 --> <script> renderer.render(scene, camera); </script> </body> </html>
上述代碼中, <canvas> 標簽用于渲染3D圖片,通過設置其寬高為100%,配以上述 CSS 樣式,使其充滿整個瀏覽器窗口。
<script> 標簽用于引入 Three.js 庫,該庫是WebGL渲染器的開源JavaScript庫,用于簡化3D圖形的開發。
代碼中還包括初始化相機、場景、渲染器以及引入3D圖片等JavaScript代碼,這些代碼經過精心設計和調試,可為用戶呈現出高質量的3D電子相冊效果。